Christina M. Spiker

Christina M. Spiker

Art Historian | Professor | Digital Humanist

Website // Japanese Woodblock Prints @ St. Kate’s w/ MaryJane Eischen (Scalar 2)


Eischen, MaryJane, Christina M. Spiker, and Nicole Wallin. Japanese Woodblock Prints @ St. Kate’s. Scalar 2. 2019.


Through the Assistant Mentorship Program at St. Catherine University, MaryJane Eischen ‘20 worked with curator Christina M. Spiker to create Japanese Prints @ St. Kate’s, a website to supplement both the gallery and library exhibitions. This digital component was built using Scalar 2, a technological publishing platform developed by the University of Southern California. The website catalogs the entirety of the Japanese woodblock print collection in the St. Catherine University Archives & Special Collections and provides additional information about all prints and artists on display in each show. MaryJane also utilized a program called Timeline JS, which was developed by Northwestern University Knight Lab. This software was used to create two JavaScript timelines documenting both the artists in the collection and the ways these prints intersect with the history of Meiji Japan. The website also includes exhibition essays by Christina M. Spiker and Nicole Wallin ‘19.

Presentation // The Shôjo and the Indigenous Body: Representations of Ainu Woman in Japan’s Samurai Spirits, 1993-2008


Spiker, Christina M. “The Shôjo and the Indigenous Body: Representations of Ainu Woman in Japan’s Samurai Spirits, 1993-2008,” paper delivered on the “The Shôjo Body as Indigenous, Ubiquitous, Balletic and Beautiful” panel at the 67th Annual Midwest Conference for Asian Affairs (MCAA), Metropolitan State University (October 19-20, 2018).


With the 2014 release of Never Alone (Kisima Inŋitchuŋa), a puzzle-platformer developed by Upper One Games in conjunction with the Alaskan Cook Inlet Tribal Council, academics and gamers alike have begun to examine the potential for video games to explore native culture as a form of both entertainment and interactive storytelling. In Japan, where its indigenous Ainu minority was recognized as recently as 2008, the relationship between the Japanese and Ainu population remains strained. This paper investigates the role of representation in creating an accessible version of indigenous culture repackaged for the Japanese mainstream. Focusing on Ainu sisters Nakoruru and Rimururu who are featured prominently in the fighting game Samurai Spirits (1993–2008), this paper examines battling indigenous shōjo heroines as virtual ambassadors of culture. While these two characters are marked as Ainu through their clothing and relationship with nature, their indigenous identity is often secondary to their portrayal the shōjo, or “young girl” archetype. In conversation with the work of Sharalyn Orbaugh, this paper questions how the archetype of the “busty battlin’ babe” translates when dealing with the bodies of Ainu women. I argue that Ainu-ness is represented as a form of narrative excess that the character can don as a costume and remove just as easily. By analyzing Nakoruru and Rimururu’s official representation in the franchise, in addition to fan interpretations as presented in self-published comics (dōjinshi) and the erasure of their Ainu backstory upon import to the United States, this paper negotiates various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s.